![]() ![]() This is because the skill does not calculate the 50% debuff. ( this ability was really too powerful because even though it was set up as a ranged attack, it didn't suffer the ranged penalty, and the creature doesn't have a melée penalty ) I can't correct the bubble info, it will be specified on the shooting skill, to divide by 2 the displayed result to have the correct value. etcĭont ylath : ( t6 temple ) the ability now reduces the damage of the buffed creature ' who receives the shot ) by 50%. The damage reduction debuff granted by Inactive lasts until the first time the creature inflicts damage (so don't abuse it: example 1 turn waiting from the beginning of the game without acting -20% damage for the first attack / 2 turns waiting without acting : -40% damage for the first attack. The Inactive debuff does not apply the damage malus (as the creature moves, the damage value returns to normal, even before inflicting the attack). Naga t3 sanctuary can no longer paralyse construct units Griffin imperial could evolve into a pretress : fix Griffin imperial could evolve into a pretress : fix Xel abomination, ability correction for basic version / Aoe attack does not hurt allies anymoreįix Ai use unlimited spellings of the druid's staff and mage's braceler Lillim : removed last kiss, it was causing too much trouble : now : if the lillime kills an enemy from a distance, his next attack is always a critical hit, until the end of his next turn. Saurien Temple t4, base version had one too many abilities : remove. Ĭouldown implosion was misconfigured : fix Text for warfare machine inferno building fix. Text correction for kroxigor ( +5 per week ) should be +2. ![]() Replaced icon temple and xel icon faction, better quality modelĬhanged Inferno faction's ground marker ( Thanks a )įix problem to access the mercenary magic guild after construction Fix problem to access the mercenary magic guild after constructionĬhest and golen box fix, now it is much easier to pick them upĭemon and horned demon: Morale higher for the basic version than upregate: fix Horned and horned demon: Morale higher for the basic version than upregate: fixĪntalyan hero specialisation :gave buff to t4 base : fix, now give to t6 base as described intĪdd text forTemple t1 /t2 /t3Add text forTemple t1 /t2 /t3/t4Īdd text forTemple for t5 /t6/t7/ extra temple ( thanks to Jubi for the precious help ) Modification of the text of : Extra creature inferno and Neutral creature inferno ( older nemesis ). The rmg has been improved graphically ( texture / tree / some ground )Ĭhange of icon, specialization icon and visual image of lillithe ( created by Chakrav )Īdded descriptive text for Xel champion and xel extraĪdded text for xel monstruosite and abomination ( thanks to Jubi for that ) The walls / building / castle of inferno, have all been redone for a much better quality New Inferno siege map ( incredible ) by Serraphiel Improvement and finishing of the underground hades / mercenary siege map by Serraphiel Improvement and completion of all new underground maps by Serraphiel Unfortunately, I didn't manage to integrate the castle and dwelling in the same way : so you'll still have to go and get them in the unreal editor. I've created a file for "All" the new creatures they will now be accessible via the basic editor, along with the other creatures. You will then be asked if you want the "Xel and Temple" mod or not. We now have an installer : you just have to click on the iso file, and follow the installation THE HEROES GAME AND THE TRIAL BY FIRE EXTENSION ARE REQUIRED FOR THE MOD TO WORK !!!! Important note : All data are now gathered (7.5 base and xel and Temple)
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